This dataset is for all of the tutorials noted below. This dataset is a zip file and it is approximately 1 GB. Click the download link below to download the zip file to your computer. Once the download has completed, unzip this file and place the extracted folder “GeoMedia 3D Tutorial” on your C drive (C:\GeoMedia 3D Tutorial\).
GeoMedia 3D is a large product. The intent of this tutorial is to provide an understanding of the tutorial data set, introduce basic concepts, and illustrates how to use a variety of command to ensure GeoMedia 3D is functioning correctly.
If you are familiar with GeoMedia Desktop, you have likely used the Insert Georeferenced Images command to add imagery such as aerial photographs as a backdrop to your GIS data. In tutorial, you learn how to drape this imagery over a collection of raw elevation data sources using both the 2D and 3D map windows.
2D maps are very different from 3D maps; understanding these differences is important. In this tutorial, you learn about the nuances of converting a 2D map into a 3D map using area feature classes. Specifically, you learn how to work with areas in 3D using a combination of 2D/3D symbols and placement variables.
Point features are geographic entities that can be described using a single location. These features typically include elements such as fire hydrant locations or incident locations. These data are stored in GeoMedia as a point feature class and as such have a number of styles that apply to them. In this tutorial, you learn how to work with point-based feature classes in 3D using a combination of 2D/3D symbols and placement techniques
With the addition of 3D, you can create maps that make use of a wide variety of 3D symbols to create realistic views of GIS data. However, in addition to just draping linear features on the surface, you can also use attribution in parallel with 3D styles and properties to control the display properties of linear features. In this tutorial, you learn how to work with linear-based feature classes in 3D using a combination of 2D/3D symbols and placement techniques.
Labels are important to any map, be it a 2D map or a 3D map. Labels can be used to identify streets or any type of element or theme (thematic attribution or statistics) within a map. In this tutorial, you learn how to use attribute-based symbology to identify 3D traffic light types and streets.
With GeoMedia 3D, you can create flight paths using a wide variety of tools. In this tutorial, you learn how to create, edit, save, and manage flight paths. Further to this, you also learn how to create an Audio Video Interleave (AVI) file using a flight path.
The ability to integrate visual effects such as shadows, wind, fog, and rain within a 3D environment can prove extremely useful. Shadow casting for instance, allows urban planners to not only see how a new building will look in place before it is built, but how its shape/size will affect the surrounding lighting conditions. In this tutorial, you will learn how to makes use of the sun, shadow, and fog commands.
3DML files can now be used in place of any 3D model layer in GeoMedia 3D. 3DML files are highly optimized for display within the 3D map window, and when used, rendering a large collection of features is greatly improved. In this tutorial, you learn how to create and in turn make use of 3DML files within the 3D map window.